XR Developer &
Technical Designer
What I do
I bring ideas to life - fast.
As a senior Unity developer with a background in industrial design, I specialize in rapid prototyping and building intuitive, immersive experiences that feel natural from the very first interaction.
Whether it’s a tool, a mechanic, or an experimental interaction, I turn early concepts into functional, testable prototypes - ready to be used, explored, and built upon.
-
I value creativity, curiosity, and a sense of exploration. I embrace experimentation, joy, and imaginative interaction.
-
Starting with “why”, I seek depth and impact in what I create, solving meaningful problems, conveying clear intention, and inviting thoughtful engagement.
-
I build experiences that feel alive and grounded, and responsive to context. a focus on user experience, and an emphasis on relevance and authenticity.
Some of my work
SpatialOS
A conceptual operating system for AR to explore future types of interactions, with navigation, settings, games and more
I was the lead developer, taking it from an idea all the way to the show floor at CES and AWE in 2023.
Obius
A music creation app for MR where users can compose by drawing in a 3D sequencer, and trigger the sequences with a virtual piano.
I was the Lead developer, working with an audio composer to build out the vision. We launched v1.0 on Meta app lab store in just 6 months
Virpa
A suite of apps I developed exploring some of the biggest challenges in VR bringing value to real estate management, such as Collaboration, Optimisation of BIM models, displaying real-time IoT sensor data disorientation and nausea when moving around, and the onboarding experience for first timers to VR
This was my entry point to XR in 2016 with the HTC vive.

Get connected!
danielleggat@gmail.com